irtual reality is becoming more and more popular for educational purposes. This includes creating virtual campuses with all the amenities that would otherwise only be found in physical locations, such as buildings or lawns outdoors- even if it's just an acreage somewhere.
The University of Maryland Global Campus in Iowa has created a virtual campus with buildings, greenery, and even its own pond.
The future of learning is now available to you! According to an official from our university, students can wear the headset and enter a building where they will be able to chat with their financial aid avatars.
Students at the university can now learn about life in a virtual world through five metaverse courses. These include classes like "Biology" and "Astronomy," which will teach them everything necessary for their future career or study abroad plans.
No Charge for Students
Universities have long considered virtual reality teaching spaces. However, they have been hesitant to adopt the technology due to the bulky headsets and engineering costs. However, the pandemic compelled educational institutions to reconsider virtual and augmented reality solutions.
Meta, a company specializing in creating virtual environments for educational purposes, has an opportunity to become the go-to provider of this industry through its expertise and market position. They currently account for 90% of all headsets on sale, giving them great leverage as they focus on making learning more immersive than ever before.
However, this is only a test. All of the universities involved stated that students would be able to borrow the VR headset. Students would not be charged an additional fee to use the headsets.
They also would spend a limited amount of time in "metaversity," conducting experiments or going on field trips. Instead of using a single mannequin in a nursing school, it would enable students to interact with patients from various backgrounds.
When you enroll in a college or university, the courses that are required for your major will be taught. But did you know there's also an option to take classes like Organic chemistry and Anatomy? These types can teach us how things work on both cellular levels and outside our bodies.
There may even come a time when we need them for work, so it would definitely pay off to invest yourself into learning all possible knowledge these subjects have available for students who want more than just lecture-style teaching at their school.
Disadvantages of VictoryXR's Technology
VictoryXR believes in the future of immersive universities. It hopes to design 100 digital universities in a year, costing the entire organization about $50,000.
However, it appears that for the time being, the headset is the limiting factor, as it can only be comfortably worn for one hour, dashing any hopes that it will ever replace physical facilities.
One Hacker News commentator highlighted that its graphics rendering functionalities are also limited. When moving, the wearer may experience motion sickness, as it appears as if the ground is coming out from beneath them.
There is also the question of whether this effort at virtual teaching spaces can be referred to as "the metaverse," given that virtual classes exist in a highly compartmentalized environment. There was no mention of the interoperability of different universities' virtual teaching spaces.
Meta's Larger Game in Mind
The company giant is on a mission to help universities find the perfect digital environment for their students, but they have not forgotten about generating revenue. In an interview with Bloomberg News, CEO Mark Zuckerberg said that the metaverse would be monetized through ads and other means to serve as many people as possible.
This week, the cryptocurrency world was thrown into a tizzy as the company launched its own virtual currency for limited creators within Horizon Worlds, their first VR application.
In his future vision, Mark Zuckerberg envisions a world where people can buy and sell digital goods from different realities. The creator is in charge - they're monetizing user experiences to make money off this new virtual economy known as Metaverse.